Real Brush Controls
Pressure-aware brush settings, smoothing, opacity, size, and per-tool memory built for repeat drawing sessions.
BrushBox is a raster painting panel for After Effects: brush controls, layered canvas painting, animation frames, and Push to AE for painted passes that stay with the comp.
Interface tour
Paint the pass beside the comp, with the panel close enough to feel like part of the shot workflow.
Pressure-aware brush settings, smoothing, opacity, size, and per-tool memory built for repeat drawing sessions.
BrushBox ships as an After Effects panel first. The visionOS spatial canvas is a later native surface, not part of the initial install.
Build painted passes with separate sketch, colour, shadow, highlight, and cleanup layers instead of flattening every correction.
Commit painted results back into After Effects as footage layers when a pass is ready for the comp.
Paint across frames for animated roughs, smear frames, texture passes, and hand-drawn accents.
Save BrushBox sessions with project metadata, frames, and layer PNGs so artwork can be reopened later.
Keep reusable BrushBox brush presets close to the canvas instead of rebuilding the same tool settings every time.
Paint, erase, smudge, move, fill, and select from one focused AE panel.
Each BrushBox surface stays native to its host: CEP for After Effects, SwiftUI/RealityKit/Metal for visionOS.
Open the After Effects panel, paint the pass in layers, then push the finished result back into the comp.
Raster painting, layers, frames, project saves, and Push to AE in one focused panel. visionOS comes later.